STEM Initiative

Blue Waves

Tech Matters seeks to foster a STEM Continuum or a life-cycle in which education, business, and community work together to solve community, state, national, and global problems. For the cycle to continue, we need young students interested in STEM careers to develop solid backgrounds in STEM subjects.

As the debate over how to integrate STEM into our current K-12 education system continues, there are some points of agreement. Active learning is more effective than passive learning. Experiential learning methods such as project-based and inquiry-based learning are invaluable tools to motivate and engage students while developing critical thinking and problem solving skills. The big challenge, then, is how to provide active project or inquiry-based learning opportunities, so necessary to effective STEM integration, in a passive learning industrial model educational structure where there are so many time and space constraints.

There is evidence that educational computer games and simulations can help bridge the gap between experiential learning needs and the passive learning constraints in schools today. Computer games and simulations can overlay an active learning experience on a passive model classroom by reducing the time and space necessary for an active experience while offering individual students immediate feedback and next steps for self paced discovery. Additionally, they could effectively enhance knowledge of science concepts while engaging students and motivating them to learn.

Tech Matters promotes STEM and other problem based learning opportunities throughout K-12 communities.

Tech Matters offers:

  • Technology Assessments
  • Strategic Planning
  • Project Management
  • Curriculum Guidance
  • Partnership Opportunities

Click here to visit our Active Learning Projects Page

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